For over 2,000 years, the Human Race expanded across the four quadrants of the Milky Way Galaxy, colonizing more than 10,000 planets. Then, the entire Commonwealth of the Galaxy collapsed and most people believe it was because humanity pissed off a powerful alien super-race that wiped out most of the Commonwealth, leaving behind only the smallest most remote worlds.
2,000 years later, the colonies of Sapphire and Republic in the Outer Pegasus Quadrant have recovered starflight technology. Working together, they have launched the mighty Pathfinder Ship Pegasus on a 300 year mission to rediscover humanity’s lost worlds.
Prime Commander Bill Keeler of Sapphire – a sarcastic, drunk who never expected to command a starship -- serves as Pegasus's captain. His conniving shrew of a First Officer, Goneril Lear, plots ineptly to take over the command she believes should have been hers. And he has a Tactical Officer who likes to blow stuff up.
Rounding out the main characters are a smokin' hot shuttle pilot, a Navigator who can see the future, a talking cat, a less attractive shuttle pilot, a wildly unstable Artificial Intelligence, and a really smart guy who helps Keeler with "that technical stuff." Pegasus's crew of Sapphirean libertarians and Republicker authoritarian collectivists will have to learn to work together to accomplish their mission.
Each book takes the crew to a new and different world (sometimes more than one). 2,000 years of social evolution have produced a wildly divergent range of civilizations. Some of them can't even be considered human anymore, even in the loosest sense of the word. (They've become, like, dragonflies and dolphins and such.)
Also, in the darkness between the stars, a terrifying enemy awaits.Author's Notes: Back the early 2000's, it was hard to find the kind of sci-fi I liked; stories with crazy situations and humor that weren't afraid to take on big ideas. The original Hitch-Hiker's Guide to the Galaxy trilogy (of course), Terry Pratchett's Discworld Books, Red Dwarf ... that type of thing. Those kinds of series were fun because they took tired, played out tropes like time-travel, genetic engineering, and wizardry and put hilarious twists on them. That willingness to parody, poke, and laugh at